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NPC Generator

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Advanced [show]


Harann Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears black painted combat armor at almost all times, and sports empty pouches on her belt. Her scarlet crest has been sun bleached extensively. She has gleaming, smiling red eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She uses divination through singing.

History: Harann was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is unsatisfied with her job; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Gifted. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Harann Pfaphnyrennish, Female Dragonborn Paladin 2
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 260 gp.


Social Check DCs


Tarhun Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears baggy green pantaloons and a white scarf. He has moderate length bronze crest. He has a dull look in his red eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast desert. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better kind of golem.

Motivation: He wants revenge against giants; and he desires power and/or immortality

Flaws: Selfish, PTSD. Bonds: Adventurer, Nature, Enemies. Occupation: Painter

Voice: Raspy

Attributes [hide]

Tarhun Kerrhylon, Male Dragonborn Warrior 4
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Faran Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. His white hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: Faran was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and to be a miller again

Ideals: Fighting. Flaws: Antagonistic, Insomniac, Fearful. Bonds: Rich, Job. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Faran Tealeaf, Male Halfling Expert 15
Small (3'0") Halfling, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 99 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +4

Possessions: 2000 gp. Rich purple corundum (600 gp). Fire opal (600 gp). Rhodochrosite (5 gp). Brown-green garnet (90 gp). Onyx (40 gp). Jasper (40 gp). 1 Medium magic item.


Social Check DCs


Sannl Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and her gloved hand is found clutching a shield. Her red hair is lengthy. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. She now mingles about in high society.

Motivation: Money/treasure; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Sensitive. Bonds: Rich, Job, Criminal record. Occupation: Marshal

Voice: German accent

Attributes [hide]

Sannl Frostbeard, Female Dwarf Warlock 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 120 gp.


Social Check DCs

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