Kassoon
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NPC Generator

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Advanced [show]


Kiirith Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. He carries with him a set of greataxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white crest a little too much giving a sharp white color. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.

History: When he was but 7 years old his parents immigrated from the west. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: Wants a kiss.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Kiirith Hashphronyxadyn, Male Dragonborn Barbarian 10
Medium (6'1") Dragonborn, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 73 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Medicine +6, Religion +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: 700 gp. Silver pearl (160 gp). Banded agate (11 gp). Lapis lazuli (11 gp). Golden yellow topaz (1600 gp). Pink pearl (160 gp). Banded agate (11 gp). Golden pearl (160 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his red hair down. He has several tiny aquamarine earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Frederick hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Enemies, Nature. Occupation: Masseuse

Voice: High pitched, excited

Attributes [hide]

Frederick Chatham, Male Human Fighter 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 7 (-2)13 (+1)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1700 gp.


Social Check DCs


Ozyman Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Blacksmith profession.

History: The child of a Blacksmith, who enjoyed hunting, Ozyman was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Server job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Justice, Fighting. Bonds: Poor, Job, Nature. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Ozyman Honeypot, Male Halfling Barbarian 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Valida Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. Her hair is silver and very short. Her face is covered beneath a completely black helmet.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with her god.

History: From birth she was tutored by a cruel and relentless mentor. She dropped out of school before completing her studies. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world

Ideals: Logical. Flaws: Disease. Bonds: Rich, Religious, Mentor. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Valida Brazzik, Female Dwarf Rogue 12
Medium (3'9") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 39 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 3000 gp.


Social Check DCs

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