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NPC Generator

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Advanced [show]


Millicent Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she sports yellow clothing, slightly heavier than average wear. Her moppish blonde hair is in a traditional bowl cut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily eccentric. She enjoys reading and quiet.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Millicent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Millicent. She's since become an addict/alcoholic.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Addict, Insane. Bonds: Rich, Criminal record. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Millicent Adler, Female Half-Elf Druid 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 11 (+0)7 (-2)
Skills Deception +1, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Infernal, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp.


Social Check DCs


Andram Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His dark red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Job. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Andram Destiny, Male Tiefling Expert 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)11 (+0) 8 (-1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Dadalan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop crest cut. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Carter, who enjoyed hunting, Dadalan was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels threatened by others; and to be a carter again

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Nature, Has a crush. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Dadalan Xephyrbahnor, Male Dragonborn Adept 11
Medium (6'4") Dragonborn, Lawful Evil (CR 11)
Armor Class 13
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills Performance +7, Survival +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Azurite (13 gp). Blue star sapphire (800 gp). Black pearl (1400 gp). Deep green spinel (120 gp). Black pearl (1400 gp). Emerald (800 gp). Tourmaline (120 gp). Hematite (13 gp). Malachite (13 gp).


Social Check DCs


Joser Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He wears suspenders and red workpants. His shirt is violet, and he wears a heavy red leather apron most of the time. His white hair and beard is wavy and long. He has gleaming, smiling blue eyes.

Personality: Joser is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Extrovert, Gifted, Artistic. Flaws: Impulsive. Bonds: Rich. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Joser Nimblefingers, Male Halfling Warlock 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 15 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 200 gp. Lapis lazuli (15 gp). Sardonyx (50 gp).


Social Check DCs

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