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NPC Generator

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Advanced [show]


Enna Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a custom-built plate barding that's adorned with tan lining and desert motifs. She has dyed her greying black hair a little too much giving a sharp black color. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Sold as a small child to a wizard, Enna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out west to avoid the crime she committed. She now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for her; and she desires power and/or immortality

Ideals: Impeccable. Bonds: Criminal record, Has a crush, Mentor, Adventurer. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Enna Caphaxath, Female Elf Commoner 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)7 (-2) 13 (+1)15 (+2)
Skills Investigation +0, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Beatrice Kent, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her red hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is frequently practicing swordplay.

History: Born in the south her family was never financially stable. Her father was a soldier and died while she was still young. Beatrice was left her father's suit of armor and trained in its use and care. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Insomniac. Bonds: Poor, Military. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Beatrice Kent, Female Human Rogue 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 10 (+0)9 (-1)
Skills Nature +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp. Red-brown spinel (100 gp).


Social Check DCs


Numba Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears an entirely tan suit with green socks and a vest with buckled shoes. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a rose on it. Her golden hair, when down, is lengthy. Her violet eyes are passionate and lively.

Personality: She is irascible and easily irritated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a pair of adventurers, Numba grew up listening to her mother's many stories. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: Balancing her hectic life and new Doctor responsibilities is difficult; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Numba Horcusporcus, Female Gnome Wizard 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: Solid gold idol (300 gp). Brass mug with jade inlays (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Astar Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his blue hair in a flapper bob. He has a tattooed face.

Personality: Astar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Astar was born in the north. At a young age he loved to build and create. He has had some formal writing training, and achieved minor success. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Philantrophist, Persistence, Fighting. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Astar Quiet, Male Tiefling Warrior 6
Medium (6'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp).


Social Check DCs

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