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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Menny Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her grey robe. She has relatively light skin and is very physically imposing due to her abundance of muscles. She sports a flattop hair cut. Her eyes are green and catlike.

Personality: Menny is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As long as the job gets done she does not care how it got done.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Menny was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Menny decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Extrovert, Professionalism, Artistic. Bonds: Criminal record, Family. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Menny Munggen, Female Gnome Wizard 3
Small (3'1") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tim Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He wears a top hat to hide his balding. He has gray eyes and a grey hat with a white feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Gardener mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Antagonistic, Shy, Disease. Bonds: Poor. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Tim Hayley, Male Human Rogue 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp.


Social Check DCs


Bilbron Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man usually wears his tan robe and has his nunchaku always slung over his shoulder. He wears a deerstalker hat to cover his moderate length chestnut hair. His fierce brown eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Poor, Family. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Bilbron Horcusporcus, Male Gnome Rogue 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 11 (+0)7 (-2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Efferil Amastacia, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: A powerful wizard made him what he is. Efferil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Herbalist job and began his own company from there.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Bonds: Poor, Job, Adventurer, Has a crush, Mentor. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Efferil Amastacia, Male Elf Sorcerer 2
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 400 sp. 1 Everburning torch.


Social Check DCs

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