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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Salanop Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better world.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Shy, Depressed. Bonds: Military, Adventurer. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Salanop Garrick, Female Gnome Warrior 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)15 (+2) 3 (-4)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 6
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Agatha Branson, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an entirely brown suit with black socks and a vest with buckled shoes. She sports brown long hair. She tend to wears goggles to shield her eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Tanner mother left her crippled. She's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Philantrophist, Impeccable. Flaws: Disease, Addict. Bonds: Family. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Agatha Branson, Female Human Sorcerer 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Intimidation +7, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 2800 gp. Silver comb with moonstones (300 gp). Old masterpiece painting (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Golden circlet with four aquamarines (5000 gp). Gold and topaz bottle stopper cork (1400 gp).


Social Check DCs


Zykroff Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports green clothing, slightly heavier than average wear. She has done her best to style her brass crest to look like a famous performer. Her gold eyes are passionate and lively.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Zykroff began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and revenge

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Religious, Enemies. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Zykroff Vangdondalor, Female Dragonborn Warlock 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Perception +1, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 800 sp. Onyx (50 gp).


Social Check DCs


Joan Byron, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a brown armored body suit, with a simple tan line shooting up and back down. She keeps her long white hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She acts crazy and hedonistic. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the east, but her parents moved at a very young age to the west. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the east, certain she would find work there.

Motivation: Sabotage a competitor.

Flaws: Hedonist, Impulsive. Bonds: Immigrant, Poor. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Joan Byron, Female Human Commoner 11
Medium (4'10") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 43 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Perception +7, Religion +6
Senses Passive Perception 16
Languages Common, Aquan, Halfling
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 12000 sp. Alexandrite (1100 gp). Eye agate (7 gp). Lapis lazuli (7 gp). Emerald (1500 gp).


Social Check DCs

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