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NPC Generator

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Advanced [show]


Odo Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears violet leather gloves, a violet jacket, and tight pants. His blonde hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Bricklayer profession.

History: He was born on a small isolated farm. He found a children's book about a Half-Elf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Odo Koehlanna, Male Half-Elf Wizard 14
Medium (5'9") Half-Elf, True Neutral (CR 14)
Armor Class 13
Hit Points 90 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)14 (+2) 11 (+0)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Goblin, Draconic
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 500 pp. Eye agate (5 gp). Alexandrite (1500 gp). Tourmaline (60 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item.


Social Check DCs


Margery Colby, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a broad hat to hide her balding. Her eyes are likewise gray.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A true patriot, Margery would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She was granted divine powers by her dying brother.

Motivation: A deep hatred of illithids; and she desires power and/or immortality

Ideals: Optimist, Gifted. Bonds: Military, Adventurer, Enemies. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Margery Colby, Female Human Ranger 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 5 (-3)15 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 7
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 4000 cp.


Social Check DCs


Jane Hamilton, Female Human [Permalink]

Personal [hide]

Description: Standing 5'1", this woman is wearing the road beaten gear of a warrior. Her chestnut hair is styled in orderly dreadlocks. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Jane was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has dedicated herself to building a better village for her children.

Motivation: Her relatives are trying to arrange a marriage; and she's looking for her big break

Ideals: Fighting, Gifted. Bonds: Enemies, Adventurer, Poor, Family. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Jane Hamilton, Female Human Commoner 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Moss agate (10 gp).


Social Check DCs


Akta Cacophony, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses like a well dressed Architect does. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are black.

Personality: A deeply religious woman she believes everything happens for a reason. Akta is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Akta was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her relatives are trying to arrange a marriage; and expand her business

Ideals: Athletic. Bonds: Job, Religious, Family. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Akta Cacophony, Female Tiefling Aristocrat 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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