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NPC Generator

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Ability Scores
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Advanced [show]


Korinn Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears baggy green pantaloons and a red scarf. Her blue crest, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a massive crush on the younger sibling of the Stableman who has hired her part-time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Korinn lived on a farm with her father, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: To unite with her sister.

Flaws: Insane. Bonds: Poor, Has a crush, Military, Family. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Korinn Vangdondalor, Female Dragonborn Warlock 8
Medium (6'3") Dragonborn, Neutral Good (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)7 (-2) 13 (+1)17 (+3)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 gp.


Social Check DCs


Giselle Law, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly auburn, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Eccentric and domineering, Giselle will drive conversation. She also is a firm believer in the womanly ideal.

History: She was born in the south. Giselle was born on a far southern forest where she grew up under the tutelage of her father, an expert Navigator. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She feels the way she acts is they only way to get by in the world; and to reunite with her absent father

Ideals: Extrovert, Impeccable. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Giselle Law, Female Human Bard 6
Medium (5'9") Human, Neutral Evil (CR 6)
Armor Class 8
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)14 (+2) 8 (-1)18 (+4)
Skills Athletics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp.


Social Check DCs


Jocelyn Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting violet shirt and pants. He wears a feathered hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Nature, Criminal record. Occupation: Mason

Voice: Stutters

Attributes [hide]

Jocelyn Netyoive, Male Half-Elf Rogue 6
Medium (5'11") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 110 pp.


Social Check DCs


Raymond Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the east to a Fortune-teller, Raymond learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable. Bonds: Family, Job, Rich. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Raymond Windsor, Male Human Rogue 9
Medium (6'6") Human, Neutral Evil (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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