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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Menny Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her skin is fair and her fingers are delicate and long. She wears a Stetson hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is an amazing painter.

History: Menny was born in the west. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was granted martial powers by her dying sister.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Gifted, Persistence. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Menny Timbers, Female Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)16 (+3) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills History +5, Performance +1
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Dwarven, Infernal
Attacks Melee -3 / 1d10-5, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp. 1 Everburning torch. 4 Smokesticks. 4 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Sumnes Plemens, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow cloak and cross-gartered violet stockings. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a pair of adventurers, Sumnes grew up listening to her mother's many stories. She found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She got away from her former life and has fallen to alcoholism.

Motivation: She'd like to take her coworkers down a peg; and she is compelled to act according to her religious beliefs

Ideals: Joker. Flaws: Addict. Bonds: Religious, Adventurer, Job. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Sumnes Plemens, Female Half-Elf Warrior 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Athletics +1, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Therlin Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is heavily combed to the right. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is calm most of the time but flees social interaction. She takes great joy in being the best Navigator in town.

History: She comes from a rich southern family. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She struck the Navigator job and began her own company from there.

Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job

Flaws: Shy, Racist, Fearful. Bonds: Job, Rich. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Therlin Strakeln, Female Dwarf Bard 7
Medium (4'3") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 19 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)14 (+2) 12 (+1)8 (-1)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 70000 cp. 1 Minor magic item.


Social Check DCs


Lone On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears rags and sports a simple walking cane. His black fur is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Lone isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Poor, Family. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Lone On the Water, Male Tabaxi Rogue 9
Medium (6'6") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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