Whurbin Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple brown robe with black stripes complete with hood. His hair is white and very short. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a forest tribe. Whurbin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 11 years.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Mindartis Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his black robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has done his best to style his blonde hair to look like a famous performer. His fierce hazel eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: He comes from a rich northern family. Through the years after Mindartis was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Mindartis's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Disciplined, Pacifist. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 5 (-3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Havilar Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her longbow always slung over her shoulder. She has a moderate pudge and is not very fit. She has styled her copper crest well, parting it to the left. She is baby faced.
Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Beggar profession.
History: She was raised in a white middle class family as the only child. Like her mother and her sister before her, after school she went straight into learning to become a Bounty Hunter. Some 4 years later her spouse died after the birth of her son. Heartbroken, Havilar never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To get a good night's sleep; and she is unsatisfied with her job
Ideals: Joker. Flaws: Mundane, Insomniac. Bonds: Job, In love. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 58 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled anklet (4000 gp). Sapphire pendant on gold chain (2600 gp).
Nurkara Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Her white hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Impulsive. Bonds: Immigrant, Job, Religious, Mentor. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Rose (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


