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NPC Generator

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Advanced [show]


Quelenna Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her white hair in a pixie cut. She wears large thick round spectacles.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with a lost civilization.

History: Born in the south her family was never financially stable. She found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.

Bonds: Adventurer, Poor. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quelenna Harper, Female Half-Elf Aristocrat 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)16 (+3) 17 (+3)11 (+0)
Skills Performance +3, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Terran, Draconic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Myria Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears red painted combat armor at almost all times. Her black hair is well kept. This blue eyed southerner is not easily forgotten.

Personality: She is irascible and easily irritated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Myria was raised in a hard working conservative environment. Myria was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Myria decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Myria and her spouse have recently divorced.

Motivation: Expand her business.

Flaws: Antagonistic. Bonds: Slave, Job, Criminal record. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Myria Goodbarrel, Female Halfling Aristocrat 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 16 (+3)8 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ahrim Pride, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His dark red hair is lengthy. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Ahrim was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a layabout and was forced into it by his family

Flaws: Antagonistic, Disease. Bonds: Immigrant, Rich, Family. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Ahrim Pride, Male Tiefling Aristocrat 4
Medium (6'5") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Oren Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries tridents. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his wide-brimmed red hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oren fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Military, Nature. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Oren Underbough, Male Halfling Adept 5
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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