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NPC Generator

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Advanced [show]


Therai Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a green suit. His hair is red and very short. His eyes, though not visible through his cowl, are silver.

Personality: Eccentric and domineering, Therai will drive conversation. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert, Artistic, Entrepeneur. Bonds: Poor, In love. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Therai Hope, Male Tiefling Rogue 4
Medium (6'2") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Damaia Peace, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a black armored body suit, with a simple green line shooting up and back down. She keeps her silver hair in a flapper bob. She wears crescent spectacles with a black brim.

Personality: She has always had a great fascination with Elven culture. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She served in the navy to pay for her family's outstanding loans. Cursed with vampirism at a very young age, Damaia has worked very hard to control her curse. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Racist, Disease. Bonds: Adventurer, Military. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Damaia Peace, Female Tiefling Druid 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Katherine Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears rags and sports a simple walking cane. Her golden hair is knotted and matted. Her eyes are violet and catlike.

Personality: She is business-like. She takes instructions and follows them to the letter. She also is a firm believer in the womanly ideal.

History: Katherine was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. A few years later when the south was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break.

Ideals: Professionalism. Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Katherine Hanali, Female Half-Elf Warlock 11
Medium (4'7") Half-Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)17 (+3) 10 (+0)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Orc, Aquan
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 230 pp. Malachite (11 gp). Aquamarine (1200 gp). Violet garnet (1200 gp). Emerald (1100 gp). Red-brown spinel (90 gp). Star rose quartz (50 gp). Golden yellow topaz (1200 gp). Tiger eye turquoise (11 gp). Bloodstone (50 gp). Black pearl (1200 gp).


Social Check DCs


Helen Oakley, Female Human [Permalink]

Personal [hide]

Description: Standing 5'11", this woman sports grey clothing, slightly heavier than average wear. Her hair is cut close to her head. She has gleaming, smiling hazel eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is lazy, self-centered, vain, and jealous.

History: She got into the Engraver business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Since then, she has sought to make the best of life.

Motivation: Marry her brother to traveling adventurers; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Selfish. Bonds: Job, Family. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Helen Oakley, Female Human Rogue 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)8 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs

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