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NPC Generator

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Advanced [show]


Erdan Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has dyed his greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Erdan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Logical. Flaws: Insomniac. Bonds: Religious. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Erdan Iathrana, Male Half-Elf Druid 2
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 300 sp. 1 Masterwork studded leather.


Social Check DCs


Right-Handed Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown costume with the symbols of the four houses of cards on his torso. His fur, while still mostly white, has prominent grey streaks. He has yellow eyes and a brown hat with a tan feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Rich, Job. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Right-Handed Mirror, Male Tabaxi Expert 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills History +3, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a green tunic with black highlights, and long green pants that bunch up around his shoes. His brown hair is still thick. His black eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. He moved out north to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Criminal record, Nature, Adventurer. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Merihim Horror, Male Tiefling Bard 3
Medium (5'7") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 8 (-1)16 (+3) 8 (-1)16 (+3)
Skills Athletics +0, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Giant, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 6000 cp.


Social Check DCs


Gunnloda Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with black socks and a vest with buckled shoes. She is portly but not overly obese. Her golden hair is thinning but still full. Her eyes are hazel and catlike.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a pair of adventurers, Gunnloda grew up listening to her father's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for her; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist, Impeccable. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Gunnloda Torevir, Female Dwarf Warlock 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 190 gp. Banded agate (8 gp). Sard (20 gp). Golden yellow topaz (300 gp).


Social Check DCs

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