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NPC Generator

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Advanced [show]


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a red coat with brown slacks, and carries sickles. He keeps his long black hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Dalgal was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He became a Jeweler soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Nature, Job. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Heather Cotton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her golden hair in a flapper bob. This amber eyed westerner is not easily forgotten.

Personality: A skeptical and narcissistic woman, Heather's first love is herself. Her second love is also herself. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the west, but her parents moved at a very young age to the south. She was an apprentice working in her mother's forge. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Impeccable. Bonds: Immigrant, Slave, Job, Adventurer. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Heather Cotton, Female Human Commoner 2
Medium (4'7") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Aquan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Uthemar Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow coat over a tan low-cut shirt, and a small hat upon his head, and sports empty pouches on his belt. His blonde hair is braided into rings. His hazel eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Opinionated. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Adventurer. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Uthemar Coleman, Male Half-Elf Paladin 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)6 (-2) 11 (+0)12 (+1)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. Deep blue spinel (500 gp). Fiery yellow corundum (400 gp). 1 Chain shirt. 1 Breastplate. 1 Full Plate.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He wears a deerstalker hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: He has always had a great fascination with Elven culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Banker mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Rich. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Anselm Weld, Male Human Druid 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Jet (40 gp). 1 Masterwork Common Melee.


Social Check DCs

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