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NPC Generator

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Advanced [show]


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His right leg appears badly burned and disfigured. His silver hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He dislikes all the random violence that takes place in the west. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His father raised him in a mountain cabin. His first spouse was a Healer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist, Optimist. Flaws: Insane. Bonds: Nature, Family. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Ozyman Smoothhands, Male Halfling Fighter 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Elizabeth Abram, Female Human [Permalink]

Personal [hide]

Description: She wears a grey armored body suit, with a simple brown line shooting up and back down. She carries a battered bastard sword and tarnished hand crossbow as well. She has wavy golden hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She's repulsed by the PC; and many dire rats want her driven away

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Religious. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Elizabeth Abram, Female Human Expert 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Jarana Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this southern woman is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When she was but 8 years old her parents immigrated from the south. She struck it rich when she found rare goods in large quantities. She hasn't been sleeping well lately.

Motivation: She is wracked by social anxiety.

Ideals: Athletic, Joker. Flaws: Insomniac, Fearful. Bonds: Rich, Immigrant. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Jarana Glanhig, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)15 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 280 gp. Deep blue spinel (400 gp). Alexandrite (400 gp). Sard (60 gp).


Social Check DCs


Zunn Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Zunn studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Zunn Oakes, Male Half-Orc Druid 4
Medium (5'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs

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