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NPC Generator

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Myria Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of bastard swords on her belt, each one with a aquamarine on the hilt. Her long blonde hair reaches down to her waist. Her gray eyes dart from person to person to random spaces in the air.

Personality: She will rave to anyone who will listen. She also has developed a complete distrust of the Navigator profession.

History: Myria was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has drifted from career to career and currently works as a Barber.

Motivation: Sabotage a competitor; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable. Flaws: Insane, PTSD. Bonds: Poor, Job. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Myria Honeypot, Female Halfling Sorcerer 9
Small (3'1") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 27 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Druidic, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466664000

Possessions: 1100 gp. A necklace of small pink pearls (4000 gp).


Social Check DCs


Cockaby Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He wears his white hair up. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 8 years old his parents immigrated from the north. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Fighting, Gifted. Bonds: Poor, Slave, Enemies, Immigrant. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Cockaby Sympony, Male Gnome Cleric 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp.


Social Check DCs


Quick Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his trident ready. His red fur is thinning but still full. His amber eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 3 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Quick took refuge in the large cave and found the beat up trident and armor he uses now. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of illithids

Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Nature, Immigrant. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Quick Buttons, Male Tabaxi Bard 11
Medium (6'2") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 54 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)18 (+4) 13 (+1)16 (+3)
Skills Performance +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Elven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333100

Possessions: 700 gp.


Social Check DCs


Heskan Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. He has wavy black crest. He has a dull look in his red eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Heskan was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive, Depressed. Bonds: Immigrant. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Heskan Hshhsstoroth, Male Dragonborn Paladin 2
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp.


Social Check DCs

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