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NPC Generator

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Advanced [show]


Arjhan Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor, and he perpetually has his shortbow ready. He wears a wide-brimmed hat to cover his moderate length copper crest. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: When he was but 3 years old his parents immigrated from the west. After coming to the age of reason, Arjhan took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Fighting, Gifted, Justice. Flaws: Shy, Mundane. Bonds: Immigrant. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Arjhan Ophinshtalajiir, Male Dragonborn Rogue 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Intimidation +5, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Medrash Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear flannel. His crest is red and curly. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in the south to a Detective, Medrash learned a great deal about his father's area of expertise. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Professionalism. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Medrash Sumnarghthrysh, Male Dragonborn Warlock 3
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp.


Social Check DCs


Thea Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered grey stockings. Her long brown hair reaches down to her waist. This gray eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Thea will drive conversation. She works hard and plays hard.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: She feels threatened by others; and find a way to reverse the transformation of her brother

Ideals: Extrovert, Gifted. Flaws: Hedonist, Fearful. Bonds: Family. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Thea Littlefoot, Female Halfling Commoner 13
Small (2'9") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 23 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Aquamarine (800 gp). Citrine (20 gp). Amber (60 gp). Jasper (20 gp). Chrysoprase (20 gp). Tourmaline (60 gp). Banded agate (7 gp). Citrine (20 gp). Moonstone (20 gp). Azurite (7 gp). Red garnet (60 gp). 1 Medium magic item.


Social Check DCs


Aust Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow top hat and yellow clothes. He is portly but not overly obese. He has styled his golden hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Aust isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his music dream.

Motivation: He is content; and retire the richest man in the south

Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Addict, Shy, Mundane. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aust Firahel, Male Half-Elf Ranger 2
Medium (5'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 8 (-1)16 (+3)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs

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