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NPC Generator

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Advanced [show]


Sindri Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with deerstalker hat. His silver hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sindri lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Flaws: Hedonist. Bonds: Family, Enemies. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sindri Pingun, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Taklinn Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown armored body suit, with a simple blue line shooting up and back down. He wears his black hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Miller business at a young age. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He inherited the family business which he has now maintained for 10 years.

Motivation: A strong sense of loyalty to Halfling people; and he is unsatisfied with his job

Ideals: Opinionated, Fighting. Flaws: Racist. Bonds: Job. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Taklinn Ironfist, Male Dwarf Warlock 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 77 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 3000 gp.


Social Check DCs


Dimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His brown eyes are slightly larger than normal.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Dimble was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Logical, Gifted. Bonds: Job. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Dimble Timbers, Male Gnome Cleric 14
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 94 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Insight +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: Violet garnet (1400 gp). Chalcedony (80 gp). Tiger eye turquoise (16 gp). Jasper (80 gp). Zircon (80 gp). Deep blue spinel (1400 gp). Star rose quartz (80 gp). Zircon (80 gp). Hematite (16 gp). Deep green spinel (80 gp). Lapis lazuli (16 gp). Eye agate (16 gp). Iolite (80 gp). Deep green spinel (80 gp). Citrine (80 gp). Deep green spinel (80 gp). 1 Medium magic item.


Social Check DCs


Jarsali Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in earthy colors with a yellow and black handkerchief worn on her left side. Her hair is long and brown with streaks of black, and is pulled back with small yellow clips. She has blue eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jarsali took refuge in the large cave and found the beat up lance and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: Her religion dominates her actions; and balancing her hectic life and new shoemaker responsibilities is difficult

Flaws: Sensitive, Addict. Bonds: Religious, Nature, Job. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Jarsali Selevarun, Female Half-Elf Warrior 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 16 (+3)14 (+2)
Skills Insight +6, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Azurite (6 gp). Chrysoprase (60 gp). Azurite (6 gp). Sard (60 gp).


Social Check DCs

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