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NPC Generator

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Advanced [show]


Dynamic Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. He keeps his white fur in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the south. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Shy, Hedonist. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Dynamic Timber, Male Tabaxi Warrior 10
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 95 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)15 (+2) 11 (+0)15 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4

Possessions: 900 gp. Golden yellow topaz (600 gp). Chalcedony (70 gp). Carnelian (70 gp). Black pearl (600 gp). Rich purple corundum (1500 gp). Chrysoberyl (100 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right arm. She prefers to wear brown pants and tee shirts. With bright silver hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she is greedy

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Gillyd Torunn, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Pirithin Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his red hair well, parting it to the left. His eyes are gray and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: To unite with his sister; and he is not mentally stable, and does not behave rationally

Ideals: Logical, Impeccable. Flaws: Antagonistic, Insane. Bonds: Family. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Pirithin Fatrabbit, Male Halfling Rogue 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp. Eye agate (14 gp).


Social Check DCs


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a red coat over a black low-cut shirt, and a feathered hat upon his head. His hair is long and chestnut with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a necromancer, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence, Joker. Flaws: Addict. Bonds: Poor, Mentor. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Joser Honeypot, Male Halfling Monk 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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