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NPC Generator

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Advanced [show]


Râsh Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His whole body is exceptionally muscular. His auburn hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane, PTSD. Bonds: Immigrant, In love. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Râsh Clifford, Male Half-Orc Aristocrat 3
Medium (5'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 14 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Cressel Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He has moderate length silver hair. He has a tattooed face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in sword use. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his brother; and a deep hatred of brigands

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Enemies, Family. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Cressel Malevolence, Male Tiefling Warrior 5
Medium (5'0") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 8 (-1)18 (+4)
Skills Arcana +6, Stealth +5
Senses Passive Perception 9
Languages Common, Terran, Draconic, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Jet (150 gp). Smoky quartz (40 gp).


Social Check DCs


Falkrunn Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her chestnut hair well, parting it to the right. Her blue eyes are slightly larger than normal.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Falkrunn hails from a village terrorized by goblins. She went to a religious school and was inspired by the priests there in charitable deeds. She has never given up on her painting dream.

Motivation: Someone believes her a fraud.

Ideals: Impeccable, Artistic. Bonds: Poor, Enemies, Religious. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Falkrunn Battlehammer, Female Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 80 gp. 1 Darkwood Buckler.


Social Check DCs


Fistula Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Merchant. She has a penchant for wearing a ring with an oversized emerald on her right hand. She has slicked back golden hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Merchant arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Merchant.

Motivation: To be a Barkeep again.

Ideals: Opinionated, Justice. Flaws: Addict. Bonds: Job, Rich. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Fistula Cooper, Female Half-Orc Aristocrat 3
Medium (5'0") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)7 (-2) 13 (+1)6 (-2)
Skills Arcana +0, History +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 30 pp.


Social Check DCs

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