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NPC Generator

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Advanced [show]


Bathin Agony, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a green coat over a tan low-cut shirt, and a small hat upon his head. He wears his brown hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the west. Cursed with a spirit at a very young age, Bathin has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Enemies, Immigrant. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Bathin Agony, Male Tiefling Warrior 8
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Sylvan, Gnome, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Damaia Poetry, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is smooth and relatively long. She has gold eyes and a black hat with a blue feather.

Personality: She likes to make people angry or surprised. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Through the years after Damaia was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Damaia's father didn't care for her much, and the feeling was mutual. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She feels that her past leaves her morally obligated to help; and she wants to meet her childhood hero

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Guardian, Adventurer. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Damaia Poetry, Female Tiefling Ranger 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30 pp. Black opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He is dressed in a clean brown cloak covering his clean studded leather. His golden hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.

Personality: Vondal is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Farmer.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Job, Criminal record. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Vondal Brawnanvil, Male Dwarf Wizard 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 17 (+3)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. Star rose quartz (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vadania Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tan painted combat armor at almost all times. She has styled her black hair well, parting it to the right. Her violet eyes dart from person to person.

Personality: She speaks before she thinks and is too direct. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. Through the years after Vadania was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Vadania's father didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A need for knowledge about a nearby landmark; and to prove her worth to the world

Flaws: Impulsive, Disease, Antagonistic. Bonds: Adventurer. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Vadania Caerdonel, Female Elf Fighter 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. 1 Magnifying glass.


Social Check DCs

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