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NPC Generator

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Advanced [show]


Zog Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears black painted combat armor at almost all times. His clothes are grease stained in places. His red hair is braided into rings. His eyes are a pleasant violet.

Personality: Zog is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: He was born in the north, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his writing dream.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Artistic. Bonds: Poor, Immigrant. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Zog Kinsley, Male Half-Orc Aristocrat 5
Medium (5'11") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Jade (100 gp). Rock crystal (30 gp). Coral (100 gp).


Social Check DCs


Roywyn Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has wavy blonde hair. Her face is covered beneath a completely black helmet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make her almost putty in your hands.

History: Roywyn was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Roywyn Horcusporcus, Female Gnome Sorcerer 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Athletics +3, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 17000 cp.


Social Check DCs


Sammal Knack, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has white hair. His silver eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Sammal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Antagonistic, Secretive. Bonds: Rich, Nature, Adventurer, Family. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Sammal Knack, Male Tiefling Druid 7
Medium (6'4") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)5 (-3) 17 (+3)18 (+4)
Skills History +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 2000 sp. Sard (60 gp). Moss agate (12 gp).


Social Check DCs


Adrik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright grey suits and hats. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Jeweler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Flaws: Insane, Mundane. Bonds: Rich, Religious, Job. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Adrik Daerdahk, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 390 gp.


Social Check DCs

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