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NPC Generator

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Advanced [show]


Olivia Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is short and red. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: The child of southern immigrants she idolized her father. Her first spouse was a Barrister, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Fighting. Flaws: Terse, Fearful. Bonds: Immigrant, Family. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Olivia Strongbones, Female Halfling Rogue 6
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Goblin, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Red spinel (110 gp). White opal (1600 gp). Jasper (80 gp). Alexandrite (800 gp).


Social Check DCs


Zephan Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a green suit, white shirt, and blue tie. He keeps his long white hair kept up in a rat tail. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Mortician business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and to be a banker again

Ideals: Optimist. Flaws: Disease, Fearful. Bonds: Job. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Zephan Ennui, Male Tiefling Wizard 2
Medium (6'7") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 7000 cp.


Social Check DCs


Ahvain Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a violet and brown handkerchief worn on his left side. His moppish auburn hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the east to a Merchant, Ahvain learned a great deal about his father's area of expertise. After coming to the age of reason, Ahvain took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Merchant for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Athletic, Persistence, Gifted. Bonds: Criminal record, Job, Debt. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Ahvain Madden, Male Half-Elf Adept 1
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp.


Social Check DCs


Karash Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his ceremonial dagger ready. His long chestnut hair is drawn into a two foot long braid. His fierce green eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Karash lived on a farm with his father, near the main road leading to a nearby town. Through the years after Karash was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Karash's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Family. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Karash Quinton, Male Half-Orc Adept 7
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points -8 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 3 (-4)6 (-2) 7 (-2)10 (+0)
Skills History +1, Performance +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Moss agate (10 gp).


Social Check DCs

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