Kâka Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a white suit, tan shirt, and black tie. He wears his hair in dreadlocks. His fierce amber eyes like to dwell on things.
Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Kâka was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. After a long history of fighting, Kâka and his spouse have recently divorced.
Motivation: Money/treasure; and wants to raise his children well
Flaws: Antagonistic, Racist. Bonds: Family, Rich. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: Silver comb with moonstones (1000 gp). Solid gold idol (200 gp). Jeweled anklet (2000 gp).
Thamuz Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his crossbow. His purple hair is smooth and relatively long. His black eyes peer out from beneath his wide-brimmed black hat.
Personality: Thamuz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Thamuz studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Immigrant. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. Jet (60 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aasathra Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern woman is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. She wears a broad hat to cover her moderate length bronze crest. Her gold eyes peer out from beneath her broad black hat.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aasathra took refuge in the large cave and found the beat up falchion and armor she uses now. She now owns her own business.
Motivation: Money/treasure; and expand her business
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
Quarion Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His blonde hair is cut short. His blue eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He takes great joy in being the best Knight in town.
History: Born to a pair of adventurers, Quarion grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Knight job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Antagonistic, PTSD. Bonds: Job, Adventurer, Enemies. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 34 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Celestial
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: Peridot (20 gp). Sard (20 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Red garnet (70 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Emerald (1500 gp). White opal (1500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

