Rohesia Smith, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has the majority of her body covered in plate. She has wavy blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Cocky and sure of herself, she believes she is the best Tailor born in the past three hundred years. She is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing her hectic life and new tailor responsibilities is difficult
Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Goblin, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. Jasper (40 gp). Jasper (40 gp).
Flask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His fur is short and brown. His amber eyes peer out from beneath his Stetson pastel hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: Flask lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He was granted arcane powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a interpreter and was forced into it by his family
Ideals: Optimist, Gifted. Bonds: Poor, Slave, Family, Religious. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 70 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 20 (+5) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Terran, Druidic, Giant, Celestial, Orc
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 100 pp. Gold dragon comb with red garnet eye (400 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (30 gp). Large well-done wool tapestry (500 gp). Gold music box (4000 gp). Gold music box (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).
Xappan Verity, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'11" southern man, he wears a green cloak and cross-gartered brown stockings. His hair is short and silver. His white unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south his family was never financially stable. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 14)
Armor Class 11
Hit Points 101 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 4000 gp. Amber (50 gp). Malachite (15 gp). Tourmaline (50 gp). Black pearl (1400 gp). Black pearl (1400 gp). Lapis lazuli (15 gp). Smoky quartz (40 gp). Coral (50 gp). White pearl (50 gp).
William Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His chestnut hair is cut short with large spiked bangs in the front. His blue eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. William was born on a far northern desert where he grew up under the tutelage of his father, an expert Ruler. He left for the north, certain he would find work there.
Motivation: To find somewhere to settle down.
Flaws: Sensitive, Fearful, Mundane. Bonds: In love, Immigrant. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!


