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NPC Generator

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Advanced [show]


Vanuath Liadon, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue costume with the symbols of magic on his torso. He keeps his long black hair kept up in a rat tail. He has a dull look in his amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Vanuath Liadon, Male Elf Sorcerer 9
Medium (5'3") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Animal Handling +7, Intimidation +5
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1100 gp. Black pearl (800 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Merihim was born in the north. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Detective soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Athletic, Optimist, Persistence. Bonds: Job, Mentor. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Merihim Anguish, Male Tiefling Bard 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 260 gp. 1 Antitoxin.


Social Check DCs


Alberich Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His chestnut hair is smooth and relatively long. His hazel eyes peer out from beneath his feathered grey hat.

Personality: He dislikes all the random violence that takes place in the west. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Ideals: Fighting, Pacifist. Flaws: Forgetful. Bonds: Immigrant, Job, Criminal record. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Alberich Daraln, Male Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp. 1 Masterwork manacles.


Social Check DCs


Jasmine Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears rags and sports a simple walking cane. She wears her black hair down. She has a tattooed face.

Personality: Jasmine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Gifted. Flaws: PTSD. Bonds: Poor, Adventurer, Enemies. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Jasmine Wildcloak, Female Halfling Aristocrat 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)13 (+1) 16 (+3)9 (-1)
Skills Performance +2, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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