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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Morley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her hair is short and red. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She also is a firm believer in the womanly ideal.

History: Born in the west her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She has drifted from career to career and currently works as a Dilettante.

Motivation: She is unsatisfied with her job; and wants her loneliness to end

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mary Morley, Female Human Fighter 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)10 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Naivara Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a blue shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her long blonde hair reaches down to her waist. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Naivara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Naivara's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Naivara and her spouse have recently divorced.

Motivation: To get a good night's sleep; and she's repulsed by the pc

Ideals: Joker, Extrovert, Gifted. Flaws: Insomniac, Antagonistic. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Naivara Qualanthri, Female Elf Expert 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 11 (+0)7 (-2)
Skills Medicine +2, Performance +0
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Heward Home, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a wide-brimmed hat to cover his moderate length white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Poor, Adventurer. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Heward Home, Male Human Sorcerer 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 16 (+3)10 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Jet (90 gp). Coral (90 gp). Eye agate (6 gp). Golden yellow topaz (600 gp). Jet (90 gp). Chrysoprase (20 gp).


Social Check DCs


Merihim Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is brown and curly. He has several tiny topaz earrings on each ear.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Bather business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: To be a Roofer again.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Guardian, Job. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Merihim Ecstasy, Male Tiefling Wizard 4
Medium (6'1") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 8 (-1)12 (+1)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp. Banded agate (4 gp). 1 Minor magic item.


Social Check DCs

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