Valida Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her trident. Her silver hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.
Personality: A skeptical and narcissistic woman, Valida's first love is herself. Her second love is also herself. She has a habit of throwing herself into exceedingly dangerous situations.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a illithids raid, leaving Valida alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Valida was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Impeccable. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2300 sp. 4 Acid flasks. 1 Everburning torch. 4 Antitoxin.
Flask Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a brown cloak and cross-gartered yellow stockings. Her fur is cinnamon and curly. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Priest born in the past three hundred years. She always tries to repair and not replace. It was this mentality that drove her into the Priest business.
History: She got into the Priest business at a young age. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: An old rival family wants her found; and to share knowledge with the world
Ideals: Persistence, Logical. Bonds: Job, Family. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Calcitro Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Calcitro was born in the east. At a young age he loved to build and create. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting, Persistence. Flaws: Insane, Hedonist. Bonds: Adventurer, Slave. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 50 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 800 gp. Moss agate (6 gp). Jade (70 gp). White pearl (70 gp). Amber (70 gp). Moss agate (6 gp). Star ruby (1200 gp). White opal (1200 gp). Rich purple corundum (1200 gp).
Aramil Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant amber.
Personality: Overbrimming with self-confidence, Aramil isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Athletic, Impeccable, Gifted. Flaws: Impulsive. Bonds: Adventurer, Has a crush. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 47 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Azurite (8 gp). Black pearl (1600 gp). Coral (100 gp). Red spinel (100 gp). Alexandrite (1600 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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