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NPC Generator

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Advanced [show]


Millicent Kirby, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Stableman uniform. She has a slight overbite and is overall scrawny. Her chestnut hair is smooth and relatively long. Her eyes, though not visible through her cowl, are amber.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with a lost civilization.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Millicent took refuge in the ruined castle and found the beat up crossbow and armor she uses now. In the meantime she has taken over work as a Stableman and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and obtaining odd cultural dragonborn artifacts is her passion

Flaws: Terse. Bonds: Job, Adventurer, Nature. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Millicent Kirby, Female Human Expert 11
Medium (4'10") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 6 (-2)12 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Baern Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Interpreter, and he perpetually has his glaive ready. His silver hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Wants to work out more often; and expand his business

Ideals: Fighting, Philantrophist, Athletic. Bonds: Criminal record, Poor, Job. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Baern Gorunn, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)11 (+0) 8 (-1)10 (+0)
Skills Athletics +3, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Carrie Withrethin, Male Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He has a very tight haircut. His violet eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Spice Merchant, Carrie learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: A strong sense of loyalty to Dwarven people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: PTSD, Racist. Bonds: Job, Religious. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Carrie Withrethin, Male Elf Commoner 2
Medium (5'2") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 pp. 1 Banded mail.


Social Check DCs


Oppleby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries with him a set of bows on his belt, each one with a jet on the hilt. His hair is cut close to his head. He is baby faced.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Oppleby Cobblelob, Male Gnome Adept 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp. 1 Masterwork Musical instrument.


Social Check DCs

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