Kassoon
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NPC Generator

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Advanced [show]


Herleva Tatum, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, grey shirt, and red tie, and carries scythes. Her red hair is smooth and relatively long. Her eyes are likewise gray.

Personality: She is a Beggar first and foremost. She believes firmly that knowledge should be universal. She is frequently practicing swordplay.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father was a soldier and died while she was still young. Herleva was left her father's suit of armor and trained in its use and care. She's also a talented Mason, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting. Flaws: Disease. Bonds: Job, Military, Rich. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Herleva Tatum, Female Human Barbarian 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Avelina Ainsworth, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a faded coat and loose pants complete with top hat. Her golden hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Through the years after Avelina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Avelina's mother didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Criminal record. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Avelina Ainsworth, Female Human Fighter 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 78 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +7, Performance +6
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +6

Possessions: Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Reid, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has the majority of her body covered in plate. She has a very tight haircut. She has brown eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to loving parents in a slum to the north. In her 10th year, her parents were killed by a gnolls raid, leaving Alice alone in the world. After a stint in an orphanage, she was adopted. She tends to her Actor job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Justice. Bonds: Poor, Job, Enemies. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Alice Reid, Female Human Ranger 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)11 (+0) 14 (+2)9 (-1)
Skills Athletics +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp. 1 Breastplate.


Social Check DCs


Oloric Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many brown ritualistic tattoos. He wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has a long golden beard with little hanging trinkets. He has amber eyes and a grey hat with a brown feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oloric took refuge in the large cave and found the beat up axe and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and wants to open a new tavern

Bonds: Nature, Rich, Adventurer, Job. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Oloric Torevir, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 20 (+5)10 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 pp.


Social Check DCs

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