Left-Handed Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'7" northern man, he wears a pastel collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His long brown fur is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north his family was never financially stable. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Job. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 17)
Armor Class 11
Hit Points 103 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 |
Possessions: 9000 gp.
Skûn Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light white in addition to tight pants. His golden hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. Skûn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the east to a Merchant, Skûn learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Skûn took refuge in the large cave and found the beat up shortspear and armor he uses now. He struck the Merchant job and began his own company from there.
Motivation: Wants to open a new tavern; and he is content
Flaws: Hedonist, Mundane. Bonds: Job, Nature. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: 4000 sp. Sapphire pendant on gold chain (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jarsali Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing a long, tan cloak. She wears her red hair down. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She believes the world needs to unite to get rid of dire rats once and for all.
History: From birth she was tutored by a cruel and relentless mentor. While studying, she fell in love. They married and had a son. Some 6 years later her spouse died after the birth of her son. Heartbroken, Jarsali never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Athletic. Flaws: Sensitive. Bonds: Enemies, Mentor, In love, Adventurer. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Dain Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: Sold as a small child to a wizard, Dain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Dain was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dain's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To clean up the streets; and to protect his home
Flaws: Insane, Antagonistic, Secretive. Bonds: Military, Mentor, Guardian. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 370 gp. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!

