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NPC Generator

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Advanced [show]


Gorgûm Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His white hair, when down, is lengthy. His gray eyes peer out from beneath his wide-brimmed white hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Gorgûm grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Gorgûm was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and someone believes him a fraud

Ideals: Fighting, Joker. Bonds: Adventurer, Military, Enemies. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Gorgûm Upton, Male Half-Orc Rogue 4
Medium (5'6") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp. Chrysoberyl (130 gp). Red garnet (130 gp). Eye agate (14 gp). Azurite (14 gp).


Social Check DCs


Don Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a flapper bob. His eyes are a pleasant amber.

Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and to reunite with his old friends

Ideals: Joker. Bonds: Guardian, Mentor, Adventurer, Job. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Don Shelly, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs


Ar-Karo Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and dresses in collared shirts and wears a proper scarf over his head. His golden hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 5 years old his parents immigrated from the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Addict, Impulsive. Bonds: Adventurer, Immigrant, Rich. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Ar-Karo Wheatley, Male Half-Orc Paladin 12
Medium (5'11") Half-Orc, Neutral Good (CR 12)
Armor Class 12
Hit Points 87 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Chrysoprase (80 gp). Lapis lazuli (13 gp). Amethyst (40 gp). Sardonyx (80 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Blakeley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Blacksmith does. His hair is always cut to a buzz. His violet eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Kyle was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 13 years.

Motivation: He is content.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Job, Military. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Kyle Blakeley, Male Human Sorcerer 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs

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