Lorilla Welber, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a top hat to cover her moderate length red hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to make almost anything out of random pieces of junk.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Brilliant and gifted she never wanted to apply herself. She's since become an addict/alcoholic.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Addict, Sensitive, Disease, Insomniac. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Halfling, Giant, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp.
Gilkass Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing the road beaten gear of a warrior. Her crest is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not trust anyone and sleeps with one eye open.
History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 13)
Armor Class 12
Hit Points 50 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 |
Possessions: 4000 gp. A necklace of small pink pearls (1000 gp). Gold and ruby ring (8000 gp). 1 Medium magic item.
Korfel Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Dyer does. He wears his silver hair up in a very large beehive style do. He has green eyes.
Personality: He has always had a great fascination with Dragonborn culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.
Flaws: Racist, Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 300 gp.
Dorn Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears a white costume with the symbols of the sun god on his torso. He has wavy auburn hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has dedicated himself to building a better trade route.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Addict. Bonds: Guardian, Criminal record, Adventurer. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 122 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Ignan, Gnome
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 3000 gp. Tiger eye turquoise (7 gp). Iolite (40 gp). Chrysoprase (40 gp). Coral (90 gp). Onyx (40 gp). Violet garnet (900 gp). Violet garnet (900 gp). Zircon (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

