Clerebold Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His black hair is styled in orderly dreadlocks. His violet eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also has developed a complete distrust of the Banker profession.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Clerebold and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 500 sp.
Mastema Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is renowned for her bright green dresses and hats. Her white hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Mastema wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She misses her home and complains about the freezing weather, even in summer.
History: She was always a brilliant, if unscrupulous mind. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.
Motivation: To share knowledge with the world.
Ideals: Athletic, Disciplined, Logical. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 50000 cp.
Shifting Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a deerstalker hat to hide his balding. He has a dull look in his amber eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now travels the world, in search of power and loot.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker. Bonds: Poor, Adventurer, Slave, Criminal record. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Chain shirt.
Murgen Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'10" and typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. Her hair is chestnut and curly. Her eyes are blue.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with a lost civilization.
History: Murgen was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against illithids; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Poor, Enemies. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Malachite (10 gp). Aquamarine (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!


