Breena Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. She carries a battered kukri and tarnished rapier as well. She wears her auburn hair up. She tend to wears goggles to shield her eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also has developed a complete distrust of the Laborer profession.
History: Breena was born the youngest of three triplets. One day when Breena was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Breena was heart-stricken from the event, and her father started working long hours to provde for them. She inherited the family business which she has now maintained for 7 years.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult.
Ideals: Fighting, Impeccable. Flaws: PTSD. Bonds: Job, Family. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Jade (150 gp). Red spinel (150 gp). Brown-green garnet (150 gp).
Williamina Barlow, Female Human [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her white robe. She has a long brown ponytail with little hanging trinkets. Her eyes are likewise gray.
Personality: She loves telling others what to do and how they should feel about things. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a criminal king-pin and mafia family She was taken from her home at a very young age. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She is terrified, and will act out of fear; and seeks redemption
Ideals: Opinionated. Flaws: Secretive, Fearful. Bonds: Slave, Criminal record. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 10 pp. A pair of silk slippers encrusted with tiny pearls. (180 gp).
Zanna Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a simple blue robe with green stripes complete with hood. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her blue eyes are slightly larger than normal.
Personality: She can speak with the recently deceased. She is harsh and unforgiving.
History: Zanna was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Tanner and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 91 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 4000 gp. Tourmaline (110 gp). Chrysoberyl (110 gp). Tiger eye turquoise (5 gp).
Reynard Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Body Guard. He is muscular with a powerful set of arms. He has dyed his greying black hair a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: Reynard was raised in a hard working conservative environment. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Body Guard and occasionally as a mercenary.
Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out
Flaws: Disease. Bonds: Adventurer, Job, Slave. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 41 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. Golden pearl (140 gp). Red spinel (140 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Star ruby (1200 gp). Black pearl (600 gp). Smoky quartz (20 gp). Sard (20 gp). Freshwater pearl (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

