Luthra Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses like a well dressed Laborer does. Her silver hair is styled in orderly dreadlocks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her mother raised her in a mountain cabin. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and she feels kind of lost in life
Flaws: Addict, Depressed, PTSD. Bonds: Job, Nature. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 89 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 1000 gp. Freshwater pearl (9 gp). 1 Medium magic item.
Travok Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His white hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his poetry dream.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Artistic. Flaws: Depressed, Antagonistic, Mundane. Bonds: Job. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 280 gp. Deep blue spinel (300 gp). Iolite (80 gp). Smoky quartz (80 gp).
Art On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). He has wavy lavender fur. His green eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers.
Ideals: Logical. Flaws: Shy, Insane. Bonds: Family. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 81 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 1300 gp. Banded agate (8 gp). Brown-green garnet (80 gp). Black pearl (800 gp).
Pyra Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She carries with her a set of ceremonial daggers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has wavy dark red hair. Her silver unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Pyra embodies much of what other species detest in the Tieflings. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the north, but her parents moved at a very young age to the west. After coming to the age of reason, Pyra took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 66 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


