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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Qualen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky blue painted plate armor. His red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Qualen wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Military, Mentor. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Qualen Pingun, Male Gnome Rogue 13
Small (3'4") Gnome, Neutral Good (CR 13)
Armor Class 13
Hit Points 90 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)16 (+3) 16 (+3)10 (+0)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Auran, Orc
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +4

Possessions: Old masterpiece painting (1900 gp). Gold dragon comb with red garnet eye (800 gp). Jeweled anklet (1000 gp).


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and dresses in collared shirts and wears a proper scarf over his head. His left leg appears badly burned and disfigured. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Anselm studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Shy, Secretive. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Anselm Mitchell, Male Human Expert 2
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 4 (-3)10 (+0) 11 (+0)9 (-1)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 180 gp.


Social Check DCs


Hagren Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears skinny pants and wears a black and pastel robe with the hood down. His hair is short and chestnut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He was born in the north. He worked as a nervous Stableman and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Pacifist. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Hagren Enfield, Male Half-Orc Paladin 5
Medium (5'9") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp.


Social Check DCs


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear brown tank tops with white pants. His fur is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Three was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Opinionated, Professionalism. Bonds: Religious, Enemies. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Three Timber, Male Tabaxi Expert 2
Medium (6'7") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 7 (-2)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Giant, Celestial, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp. 7 Acid flasks.


Social Check DCs

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