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NPC Generator

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Advanced [show]


Salasar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear green clothing when he does not wear armor. His crest is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Shipwright, Salasar learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Opinionated, Entrepeneur. Flaws: Addict. Bonds: Job, Enemies. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Salasar Xephyrbahnor, Male Dragonborn Fighter 3
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Fonkin Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and carries hammers. His golden hair is still thick. His green unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Fonkin Fapplestamp, Male Gnome Commoner 8
Small (3'8") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 16 (+3)12 (+1)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan, Giant
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Fiery yellow corundum (1200 gp).


Social Check DCs


Fargas Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern man, he wears a simple white robe with red stripes complete with hood. His long red hair is drawn into a two foot long braid. His amber eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born on a small isolated farm. In his 18th year, his parents were killed by a dire rats raid, leaving Fargas alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of dire rats; and he is greedy

Flaws: Shy, Disease. Bonds: Enemies, Nature, Rich. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Fargas Swiftwhistle, Male Halfling Wizard 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 14 (+2)16 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Hematite (12 gp). Aquamarine (500 gp). Red spinel (150 gp).


Social Check DCs


Jacoba Darlington, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 6'0". She wears an entirely grey suit with tan socks and a vest with buckled shoes, and her gloved hand is found clutching a morningstar. Her hair is chestnut and curly. Her green eyes are passionate and lively.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jacoba is combative with any and all who dare try her patience in the slightest.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fletcher arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has money and likes to spend it

Ideals: Philantrophist, Justice. Flaws: Disease, Greedy. Bonds: Rich. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Jacoba Darlington, Female Human Warlock 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)14 (+2) 10 (+0)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 1 Banded mail.


Social Check DCs

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