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NPC Generator

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Advanced [show]


Raer Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. His silver hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Raer Ofandrus, Male Elf Commoner 13
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 58 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)19 (+4) 10 (+0)17 (+3)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Terran, Orc, Druidic, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +4

Possessions: 1000 gp. Alexandrite (900 gp). Azurite (9 gp). Tiger eye turquoise (9 gp). Obsidian (9 gp). Blue star sapphire (1400 gp).


Social Check DCs


Tricking Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of strength on his torso. He has a slight overbite and is overall scrawny. His cinnamon fur is heavily combed to the right. His eyes are likewise copper.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Tricking never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Impeccable, Philantrophist. Bonds: Nature, In love, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Tricking Of Winter, Male Tabaxi Barbarian 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 300 sp. Jet (50 gp).


Social Check DCs


Silaqui Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a robe, a symbol of luck around her neck, and a trident on her belt. Her long auburn hair reaches down to her waist. She has a tattooed face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is frequently practicing swordplay.

History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has worked as a Marshal like her father before her.

Motivation: She is unsatisfied with her job; and to be a jeweler again

Ideals: Fighting, Philantrophist. Bonds: Military, Mentor, Job. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Silaqui Netyoive, Female Elf Cleric 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 5 (-3)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Carrie Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his white hair in a flapper bob. His green eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Carrie lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted divine powers by his dying sister.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Opinionated, Gifted. Flaws: PTSD. Bonds: Immigrant, Family. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Carrie Ilphelkiir, Male Elf Adept 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs

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