Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a tan armored body suit, with a simple green line shooting up and back down. His chestnut hair is cut short. His hazel eyes lackadaisically let the world flow into them.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.
History: Aramil was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Cynical. Bonds: Adventurer, Poor. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Ida Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries a battered sai and tarnished quarterstaff as well. Her tied-back hair is blonde. Her hazel eyes peer out from beneath her top violet hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She desires power and/or immortality; and someone believes her a fraud
Ideals: Fighting. Flaws: Antagonistic, Impulsive, Secretive. Bonds: Adventurer, Enemies. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 47 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 1000 gp. Zircon (40 gp). Zircon (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ida Denholm, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a xeno-phobe, disliking non-Humans.
History: Ida was born in the west. At a young age she loved to build and create. Her childhood dream was to be a Glassblower, but she was a colossal failure. She ran away from her former home and has been making her living as a Priest for the past few years.
Motivation: Many giants want her driven away; and to be a glassblower again
Ideals: Gifted, Persistence. Flaws: Racist. Bonds: Job, Enemies. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Sun Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is wearing a long, brown cloak. His clothes are grease stained in places. He wears a broad hat to hide his balding. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Poor, Immigrant, Religious. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 79 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1300 gp. Malachite (14 gp). Star rose quartz (40 gp). Chrysoprase (40 gp). Star ruby (400 gp). Aquamarine (300 gp). Onyx (40 gp). Smoky quartz (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!


