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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Marastyr Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears light armors faded through time and improper care. Her tied-back hair is chestnut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born in a small village she learned the ways of the warrior from her father. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Bonds: In love, Religious. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Marastyr Goldfinder, Female Dwarf Commoner 3
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)13 (+1) 15 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Disguise kit. 1 Magnifying glass.


Social Check DCs


Heather Sydney, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She wears her golden hair down. She has a tattooed face.

Personality: She is business-like. She takes instructions and follows them to the letter. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She got away from her former life and has fallen to alcoholism.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new spice merchant responsibilities is difficult

Ideals: Professionalism. Flaws: Fearful, Addict. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Heather Sydney, Female Human Cleric 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Joser Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the south. Joser was born on a far southern forest where he grew up under the tutelage of his mother, an expert Carter. He left for the south, certain he would find work there.

Motivation: To protect his home; and to get a good night's sleep

Ideals: Athletic. Flaws: Insomniac. Bonds: Poor, Guardian, Immigrant. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Joser Underfoot, Male Halfling Fighter 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: Violet garnet (1400 gp). Blue sapphire (600 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. She has styled her cinnamon fur well, parting it to the left. She has hazel eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She enjoys reading and quiet.

History: Two Llamas was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She used her abilities to travel the world and help people.

Motivation: She is greedy; and to find somewhere to settle down

Ideals: Logical, Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Two Llamas Buttons, Female Tabaxi Paladin 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 16 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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