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NPC Generator

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Advanced [show]


Mella Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'3". She usually wears her tan robe and has her scimitar always slung over her shoulder, and her gloved hand is found clutching a scimitar. Her golden hair is drawn into a tight pony tail with a rose scrunchie. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She always tries to repair and not replace. It was this mentality that drove her into the Banker business.

History: She was born in the east, but her parents moved at a very young age to the north. Her mother was a mechanic, and taught her how to fix just about anything. She has achieved small success as a Banker.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Mella Withrethin, Female Elf Expert 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Ermina Garfield, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey coat over a pastel low-cut shirt, and a Stetson hat upon her head. Her hair is long and black with streaks of auburn, and is pulled back with small grey clips. Her brown eyes are passionate and lively.

Personality: Ermina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. Her father was very strict, and drilled into her lessons on being the perfect lady. After a long history of fighting, Ermina and her spouse have recently divorced.

Motivation: She's in love; and she is greedy

Ideals: Extrovert, Impeccable. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Ermina Garfield, Female Human Rogue 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)8 (-1) 14 (+2)12 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nurkara Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this northern woman wears an entirely grey suit with blue socks and a vest with buckled shoes. Her hair is cut close to her head. Her brown eyes are slightly larger than normal.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. Nurkara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Nurkara Gorunn, Female Dwarf Commoner 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 370 gp.


Social Check DCs


Hrathy Brent, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in collared shirts and wears a proper scarf over her head. Her silver hair is thinning but still full. Her green eyes peer out from beneath her top black hat.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: She is the product a well kept family trust fund and as such has never really known need. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.

Motivation: She is wracked by social anxiety.

Ideals: Joker, Pacifist. Flaws: Fearful. Bonds: Immigrant, Rich. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Hrathy Brent, Female Half-Orc Ranger 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Red garnet (100 gp).


Social Check DCs

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