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NPC Generator

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Advanced [show]


Pikar Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple white robe with blue stripes complete with hood. His moppish golden hair is in a traditional bowl cut. He has blue eyes and a white hat with a blue feather.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Body Guard business at a young age. His childhood dream was to be a Carpenter, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Justice. Flaws: Racist, Greedy. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Pikar Glenfellow, Male Halfling Cleric 11
Small (3'2") Halfling, Neutral Evil (CR 11)
Armor Class 16
Hit Points 49 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Deception +6, Stealth +9
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +9 / 3d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 140 pp. Black pearl (800 gp).


Social Check DCs


Krimmon Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His silver hair is cut jaggedly and amateurishly. His gray eyes peer out from beneath his wide-brimmed red hat.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Shy. Bonds: Immigrant. Occupation: Healer

Voice: Stutters

Attributes [hide]

Krimmon Wiseacre, Male Halfling Adept 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 5000 sp. Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly crossbows and shortspears. His fur, while still mostly cinnamon, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Knight, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: Someone believes him a fraud; and he has decided he is irredeemable

Ideals: Passionate, Logical. Bonds: Poor, Criminal record, Enemies. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Windy Thundercloud, Male Tabaxi Bard 7
Medium (5'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)10 (+0) 7 (-2)11 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his right hand. He wears his red hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by brigands. Halimath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Someone believes him a fraud; and wishes to resurrect an old love

Flaws: Disease. Bonds: In love, Enemies, Immigrant, Nature. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Halimath Xiloscient, Male Elf Commoner 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Alexandrite (200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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