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NPC Generator

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Advanced [show]


Althaea Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her shield, she is not a threatening figure. Her long golden hair is drawn into a two foot long braid. Her green eyes have a joyful gleam in them most of the time.

Personality: She has always had a great fascination with Dragonborn culture. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She moved out south to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Artistic. Flaws: Racist. Bonds: Family, Criminal record. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Althaea Hill, Female Half-Elf Expert 9
Medium (5'6") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1500 gp.


Social Check DCs


Cory Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Bookbinder, his mother struggled to pay the bills. Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels that his past leaves him morally obligated to help; and to protect his home

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Criminal record, Guardian. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Cory Pickering, Male Human Monk 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Jet (120 gp). 3 Thunderstones.


Social Check DCs


Hugh Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, brown cloak. His brown hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his broad brown hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and to unite with his brother

Ideals: Entrepeneur, Impeccable, Persistence. Flaws: Antagonistic. Bonds: Family. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Hugh Blyth, Male Human Warlock 11
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Animal Handling +7, Nature +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 1000 gp. Golden circlet with four aquamarines (4000 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. Her long silver hair is drawn into a two foot long braid. Her green eyes are slightly larger than normal.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Rose enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: The child of a Sculptor, who enjoyed hunting, Rose was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and someone believes her a fraud

Ideals: Artistic. Flaws: Hedonist. Bonds: Nature, Adventurer, Enemies. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Rose Warmwater, Female Halfling Aristocrat 2
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)8 (-1) 16 (+3)8 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. 1 Half-Plate.


Social Check DCs

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