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NPC Generator

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Advanced [show]


Arnold Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is chestnut and very short. His amber eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: He was born at the edge of vast forest. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Nature. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Thorpe, Male Human Warrior 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Tervaround Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear ponchos typically of a light blue in addition to tight pants. She has done her best to style her golden hair to look like a famous performer. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Flattery will make her almost putty in your hands.

History: Tervaround was born the youngest of three triplets. Her first spouse was a Marshal, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Revenge; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Optimist. Flaws: Selfish, Mundane. Bonds: Family, Enemies. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Tervaround Cobblelob, Female Gnome Barbarian 11
Small (3'4") Gnome, Neutral Evil (CR 11)
Armor Class 14
Hit Points 83 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Deception +7, Insight +7
Senses Passive Perception 13
Languages Common, Gnome, Auran, Giant
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: Chrysoprase (60 gp). Freshwater pearl (7 gp). Eye agate (7 gp). Moonstone (60 gp).


Social Check DCs


Silent Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His gray fur is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: The child of southern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Silent Buttons, Male Tabaxi Cleric 5
Medium (5'8") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)15 (+2) 9 (-1)11 (+0)
Skills Athletics +4, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp. Obsidian (16 gp). Chalcedony (30 gp). Aquamarine (1400 gp). Moonstone (30 gp).


Social Check DCs


Jasmine Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this woman is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft tan waves gently in the breeze. She sports a flattop hair cut. This violet eyed southerner is not easily forgotten.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fisher arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her religion dominates her actions

Ideals: Opinionated. Flaws: Insane. Bonds: Rich, Criminal record, Religious. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Jasmine Greenleaf, Female Halfling Bard 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 13 (+1)18 (+4)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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