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NPC Generator

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Ability Scores
Seed

Advanced [show]


Patrick Kimberly, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Shoemaker business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Justice, Impeccable. Bonds: Job, Nature, Criminal record. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Patrick Kimberly, Male Human Adept 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Athletics +4, History +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Sardonyx (40 gp).


Social Check DCs


Charles Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His golden hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Bonds: Guardian, Nature, Criminal record, Religious. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Clapham, Male Human Rogue 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Rose (80 gp).


Social Check DCs


Pijjirik Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His silver crest is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Pijjirik was born the youngest of three triplets. Pijjirik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Family, Adventurer. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Pijjirik Dhyrktelonis, Male Dragonborn Aristocrat 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 12 (+1)16 (+3)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Burgell Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Barber. His golden hair is slicked back into a classic pompadour. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Barber. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Burgell Pilwicken, Male Gnome Fighter 10
Small (3'6") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 30 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)10 (+0) 14 (+2)12 (+1)
Skills Arcana +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp.


Social Check DCs

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