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NPC Generator

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Advanced [show]


Azzakh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He has styled his rusty crest well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: Azzakh was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Azzakh Qyxpahrgh, Male Dragonborn Barbarian 4
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 18 (+4)11 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp.


Social Check DCs


Ida Pinkerton, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her crossbow always slung over her shoulder. She carries with her a set of crossbows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She keeps her brown hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Ida studied abroad. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for her

Ideals: Fighting, Justice, Gifted, Impeccable. Bonds: Adventurer. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Ida Pinkerton, Female Human Monk 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)9 (-1) 10 (+0)16 (+3)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. 5 Acid flasks.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered scimitar and tarnished bow as well. His golden hair is still thick. His eyes are a pleasant green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Layabout like his father before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Geoffrey Marlee, Male Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beast Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She likes to wear brown tank tops with grey skirt, and her gloved hand is found clutching a shortbow. She has moderate length red fur. She has a tattooed face.

Personality: She dislikes all the random violence that takes place in the east. She has a minor phobia of water and hates getting wet.

History: She was born in a small desert village. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Several ex partners dislike her way of doing things and want revenge; and wishes to resurrect an old love

Ideals: Pacifist. Flaws: Fearful. Bonds: Nature, In love, Enemies. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Beast Shoe, Female Tabaxi Bard 3
Medium (5'3") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 6 (-2)11 (+0) 11 (+0)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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