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NPC Generator

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Advanced [show]


Seraphina Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Seraphina studied abroad. After coming to the age of reason, Seraphina took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: She wants revenge against goblins; and someone believes her a fraud

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Seraphina Fastfoot, Female Halfling Sorcerer 5
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp. Brown-green garnet (70 gp). Sard (20 gp).


Social Check DCs


Murook Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: She is overprotective of those who hire her services. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: When she was but 6 years old her parents immigrated from the south. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Guardian, Criminal record, Immigrant. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Murook Bentham, Female Half-Orc Monk 4
Medium (5'8") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 16 (+3)10 (+0) 17 (+3)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +2 / 1d10+0, Grapple +5

Possessions: 500 gp.


Social Check DCs


Ownka Kent, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a tight fitting white shirt and pants. She carries a battered scimitar and tarnished hand crossbow as well. Her auburn hair has been sun bleached extensively. She has brown eyes.

Personality: She dislikes all the random violence that takes place in the west. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to loving parents in a slum to the west. She was taken as a slave by a traveling circus and forced to perform She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting, Pacifist. Flaws: Forgetful. Bonds: Poor, Slave. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Ownka Kent, Female Half-Orc Aristocrat 8
Medium (4'8") Half-Orc, Neutral Good (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)16 (+3) 12 (+1)7 (-2)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 11
Languages Common, Orc, Draconic, Halfling, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Naill Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue Stetson hat and blue clothes. He is physically well-built. He wears his hair in dreadlocks. He has gleaming, smiling gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Naill does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Shy, Insane, Depressed. Bonds: Poor, Military. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Naill Galanodel, Male Elf Monk 13
Medium (4'8") Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 46 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)10 (+0) 17 (+3)13 (+1)
Skills Intimidation +5, Religion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0

Possessions: 3000 gp.


Social Check DCs

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