Bethrynna Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly brown, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is obsessed with her god.
History: She was born at the edge of vast forest. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Her religion dominates her actions; and many gnolls want her driven away
Flaws: Emotional. Bonds: Religious, Nature, Job, Enemies. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 53 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Ignan
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 11000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). A delicate silver chain set with a tourmaline (50 gp).
Enna Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'7" and wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her left leg appears badly burned and disfigured. Her blonde hair, when down, is lengthy. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invites people to come help in her community garden.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Dyer soon after.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist. Bonds: Rich, Job, Military. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 3 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1 Minor magic item.
Hunter Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of goblins once and for all.
History: Born to a Ruler, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Bonds: Poor, Job, Enemies, Family. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1400 gp. Moonstone (40 gp). Red-brown spinel (100 gp). Obsidian (12 gp). Peridot (40 gp). Sard (40 gp).
Theobald Everleigh, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light grey in addition to tight pants. His black hair is smooth and relatively long. His gray eyes dart from person to person.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to work out more often
Ideals: Athletic, Gifted. Bonds: Enemies, Job, Adventurer, Criminal record. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 160 gp.
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