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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drusilia Berevan, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan costume with the symbols of the four houses of cards on her torso. Her skin is fair and her fingers are delicate and long. Her long chestnut hair is drawn into a two foot long braid. She has gleaming, smiling green eyes.

Personality: Drusilia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the north, but her parents moved at a very young age to the west. She was an apprentice working in her father's forge. By chance she met her sister recently and the two have been together since.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Immigrant, Job, Family, Adventurer. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Drusilia Berevan, Female Elf Commoner 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Pelt On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'2" northern woman, she wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She keeps her beige fur in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She is a Shoemaker first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Bonds: Job, In love, Rich, Military, Religious. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Pelt On the Water, Female Tabaxi Wizard 10
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 12 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)17 (+3) 16 (+3)14 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433200

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalaba Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, but even with her fine clothing she looks run-down. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Dalaba lived on a farm with her mother, near the main road leading to a nearby town. Her martial abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Stableman for the past few years.

Motivation: Someone believes her a fraud; and meet up once more with her childhood friend

Ideals: Gifted. Bonds: Job, Enemies, Family, Adventurer. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Dalaba Waggletop, Female Gnome Barbarian 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics -1, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Blyth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He typically wears grey cloth garments or leather armor. His long brown hair is drawn into a two foot long braid. He has several tiny topaz earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 15 years.

Motivation: He is compelled to act according to his religious beliefs; and to be a layabout again

Flaws: Antagonistic, Insomniac. Bonds: Rich, Job, Religious. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Gerard Blyth, Male Human Fighter 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Athletics +5, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs

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